Sharareh
Member
We live all of our life to leave something behind
Posts: 12
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Post by Sharareh on Sept 15, 2018 0:36:24 GMT -5
Hello guys! It's my first time to write something in this forum. You may know that I am a cc creator (like all of you :D) and I've followed a lot of tutorials about creating clothing meshes but there was not a tutorial that mentioned about my issue. This is my mesh before I import it to Sims4Studio All the weights are in the correct place. Everything works well if I move the joints for testing the weights. But after I import is in S4S and export it aging this happens: B.L.Calf will be like this and wights of other bones is Zero. It is worth mentioning that this issue happens to all of the clothing mesh I have tried and I had to try making clothing by Sims4 Cas tools. My CC shows broken in Game too. I don't know why this happens on my weights but If you know please let me know.
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Post by Feyona on Sept 15, 2018 14:06:33 GMT -5
Can you share your .blend and .package, please?
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Sharareh
Member
We live all of our life to leave something behind
Posts: 12
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Post by Sharareh on Sept 15, 2018 23:55:40 GMT -5
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Post by Feyona on Sept 16, 2018 13:27:09 GMT -5
This is a common issue when people use 2.76 and up version of Blender for weight transfer. Newest versions transfer weights and create empty bones on each vertex of the mesh assigning 0 weights. By default game sees only 4 bones, so Studio was coded to import only 4 bones and discard all other bones. When it imports the mesh with empty weights, it keeps random weights and random bones (total weight of 4 bones is 1). That's why before importing the mesh it should be cleaned from empty bones first, and weight should be normalized. While Studio is a really powerful tool, it doesn't know what bones and weights are correct if there are more than 4 of them. Check these threads for screenshots. sims4studio.com/post/84727/threadsims4studio.com/thread/12802/sims-4-studio-distorts-weights?page=1
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Sharareh
Member
We live all of our life to leave something behind
Posts: 12
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Post by Sharareh on Sept 16, 2018 23:19:36 GMT -5
This is a common issue when people use 2.76 and up version of Blender for weight transfer. Newest versions transfer weights and create empty bones on each vertex of the mesh assigning 0 weights. By default game sees only 4 bones, so Studio was coded to import only 4 bones and discard all other bones. When it imports the mesh with empty weights, it keeps random weights and random bones (total weight of 4 bones is 1). That's why before importing the mesh it should be cleaned from empty bones first, and weight should be normalized. While Studio is a really powerful tool, it doesn't know what bones and weights are correct if there are more than 4 of them. Check these threads for screenshots. sims4studio.com/post/84727/threadsims4studio.com/thread/12802/sims-4-studio-distorts-weights?page=1You are right. My blender version is 2.79 and I think these tutorials will solve my problems. Thank you so much.
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