snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Oct 14, 2018 17:34:50 GMT -5
Hi everyone! I'm working on a very elaborate clothing mesh and have managed to solve all the problems myself... until now. The body mesh includes skinny jeans that I would like to make work with tall boots. Most CC boots seem to work okay with this mesh, but all the non-CC boots taller than ankle height take on the pants texture: I tried shifting the jeans UV further up so it did not extend below the knee, but this made no difference at all. The texture did not shift on the boots at all. If it's not a UV map overlap issue, what is it? I'm so clueless that any push in the right direction would be great. Here's the package file if you'd like to take a look. Thank you so much, as always.
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Post by Zelrish on Oct 15, 2018 5:13:13 GMT -5
Hi snowtatoit's a sort layer issue. You can have a look at this for an explanation I would use sort layer 10600 to solve this. So socks will still be hidden under the trousers and pants will be tucked in boots.
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
|
Post by snowtato on Oct 19, 2018 3:24:47 GMT -5
Thanks so much, Zelrish! I never would have stumbled on that. Sadly, I can't seem to find a sort layer value that works. I started with your value and tried both larger and smaller numbers. No matter what, I either end up with the effect shown above or I end up with this: It looks like this is a pre-existing issue, as I can't seem to find any CC skinny jeans that work with boots. x_x Maybe I'll try to make an accessory jacket instead...
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