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Post by roohjudd on Oct 19, 2018 19:04:57 GMT -5
Guys, recently I'm having trouble with some of my creations and in the game it looks like... in the sims4studio its... Some help with that?
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Post by inabadromance on Oct 19, 2018 21:25:23 GMT -5
hi! please share the package and blend files so someone can take a look.
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Post by roohjudd on Oct 20, 2018 9:14:54 GMT -5
Sure, here is the files: mega.nz/#!pCo1gC4a!y98OOtwxZtBPSgRoFqQqksxlXfZBqCQtQqxNDflcGjs Hope someone can help me, because is many of my creations like that!
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Post by inabadromance on Oct 20, 2018 14:15:41 GMT -5
Hi! I'm looking at both files and i see some things that you should fix in both your mesh and the textures. - Let's start with the mesh itself. SHADING: You need to fix the shading or else even if the spec and bump are okay this will show up regardless. You have to change to "smooth" shade in object mode to see exactly how the mesh will look like in game. As you can see, there's several parts that are "smooth" where they should be "hard edges". Go into edit mode, change to edge selection and do the following: hold ctrl+shift+ right click on the edges as seen below. Those are the edges that you need to fix by pressing CTRL+E "Edge split". Here's a tutorial that goes over this with pictures: sims4studio.com/thread/1792/tutorial-splitting-blender-remove-bottom. - HIGH POLY GEOMETRY: Your mesh is pretty high poly, i'm not sure if you're aware of that or if you're planing to use the same mesh for all the other lods. The main concern here is the cable, i suggest separating it into another meshgroup and decimating it a bit, i don't think it will lower much on the quality of the mesh but it will reduce the impact in game. - AMBIENT OCCLUSION: The textures of your item look plain, i suggest you bake a proper base texture for your item and it will improve the detail and the quality of all your projects. Here's a tutorial for that (it's a CAS item but the steps are all the same): theslyd.tumblr.com/post/145955896221/tutorial-how-to-bake-shadow-for-clothing-i. - BUMP MAP & SPECULAR: When creating your new textures you MUST compare them with the originals. Your bump map has a white alpha channel while the original is gray. You haven't edited the original specular, so you need to modify it to match your custom mesh. If you're unsure, look for a similar type of shine that another lamp has. Clone it, export the texture and study how the specular has been created and the colors it uses on both main and alpha channel.
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Post by roohjudd on Oct 22, 2018 15:35:07 GMT -5
oh, thank you, I'll try it by now. <3
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