Post by simmiller on Oct 23, 2018 7:45:54 GMT -5
Hello!
I created default replacement eyebrows years ago for TS4, and I'm in the process of creating a non-default version.
There are 396 image files that I'm working with for yf (I don't bother with the bald versions), and I'd like to get them all in one package.
Originally, for the defaults, I created a new package for each eyebrow type and imported my image files individually, then merged them.
Long, tedious process!
In attempting to make the process a little easier for myself for the non-defaults, I first clicked Create Standalone, and chose the first eyebrow
that comes up for adult females. Then, I imported the CASPart files for all the eyebrows using Game File Cruiser. Then, I went to s4pe and
imported all my image files at once. When I do this, the resulting package causes the game's eyebrows in CAS to all show the wrench in the
colour picker, as well as mine, but the original eyebrows and their colours are still actually there. In someone else's game, the game's files
were overridden and only mine showed up.
So, I'm guessing the Game File Cruiser files one imports to a package are automatically override files, as they're all the original game files as is,
and whatever I create in that package will be an override. I don't know this for sure and would like clarification, please
Also, is there a way that you know of that I can make the non-defaults using S4S without having to go in and replace each specific texture? Like
I said, 396 textures is a lot, and I would like to be able to streamline this process
I think my other option would be to add swatches to each eyebrow type, which, if someone doesn't want default replacements, wouldn't be a
terrible option. Except I just realized I would still have to go in and re-identify which textures are which, unless I unmerge the packages and get the
textures that way, keeping them organized. Which I am unable to do because the files are so old.
Any and all help is appreciated!
I created default replacement eyebrows years ago for TS4, and I'm in the process of creating a non-default version.
There are 396 image files that I'm working with for yf (I don't bother with the bald versions), and I'd like to get them all in one package.
Originally, for the defaults, I created a new package for each eyebrow type and imported my image files individually, then merged them.
Long, tedious process!
In attempting to make the process a little easier for myself for the non-defaults, I first clicked Create Standalone, and chose the first eyebrow
that comes up for adult females. Then, I imported the CASPart files for all the eyebrows using Game File Cruiser. Then, I went to s4pe and
imported all my image files at once. When I do this, the resulting package causes the game's eyebrows in CAS to all show the wrench in the
colour picker, as well as mine, but the original eyebrows and their colours are still actually there. In someone else's game, the game's files
were overridden and only mine showed up.
So, I'm guessing the Game File Cruiser files one imports to a package are automatically override files, as they're all the original game files as is,
and whatever I create in that package will be an override. I don't know this for sure and would like clarification, please
Also, is there a way that you know of that I can make the non-defaults using S4S without having to go in and replace each specific texture? Like
I said, 396 textures is a lot, and I would like to be able to streamline this process
I think my other option would be to add swatches to each eyebrow type, which, if someone doesn't want default replacements, wouldn't be a
terrible option. Except I just realized I would still have to go in and re-identify which textures are which, unless I unmerge the packages and get the
textures that way, keeping them organized. Which I am unable to do because the files are so old.
Any and all help is appreciated!