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Post by pandacookiesims on Nov 4, 2018 19:39:02 GMT -5
So I made several new meshes using MD and blender. I imported them into S4S and added custom swatches. However, there is a huge discrepancy between what the mesh looks like on the S4S avatar and what it looks like on the avatar in CAS. Here are photos. Here is a folder containing blend files and package files for all 3 items Folder(item: basic tee) I have no idea why holes appear in the shirt. (item: babydoll tee) I don't know why a piece of the shirt is merged with the underwear. (item: toddler dress) I suspect that the discrepancy with this mesh lies in how the nude top and nude bottom meshes that I exported from S4S were joined to create a full body nude mesh. Here are the same items as they appear in S4S
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snowtato
Member
simsnowtato.tumblr.com
Posts: 49
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Post by snowtato on Nov 4, 2018 23:01:54 GMT -5
Hi! It might be easier for you to receive help if you post one thread per project. Also, it helps the people on this forum if you post the blend and package files for your projects. Sometimes you can't really diagnose a problem until you've looked at it in person! With only the pictures, I can see a couple issues. In the first picture, the weird shadows are caused by having a normal map leftover from the item you cloned. You can create a new normal map or, at the very least, use studio to make the normal map blank. The other issues in all pictures seem to be an issue with weights and/or vertex paint. You need to define which parts of the mesh go with which parts of the Sim by doing a weight transfer. If you've never done that, there's a very simple tutorial here. Hopefully that will help. Consider splitting this topic into separate threads and posting your blend/package files for better insights.
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Post by pandacookiesims on Nov 5, 2018 11:13:40 GMT -5
The tutorial link provided was helpful. I had slightly different settings selected and will make adjustments.
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