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Post by puderosasims on Nov 16, 2018 19:37:57 GMT -5
Ayo! I recently started messing around in Blender and created (let's be honest here, I converted a children's hair for adults and edited it a bit) my first mesh. It turned out relatively okay, but there is something which bugs me: See these weird blocks that don't really fit in? I have no idea what's causing them. I first thought of either the specular or normal map, but they don't seem to be the reason for this issue to occur. The hair looks fine in Blender itself and also in Sims 4 Studio. Does anybody have an idea? Thanks in advance! Edit: Forget what I said. It actually looks worse in Blender, lmao.
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Post by inabadromance on Nov 16, 2018 22:31:23 GMT -5
Hi! Upon export ALL meshes get their normals a little messed up here and there. This happens every time you export a mesh so you should fix it manually on your own before exporting (the best way to see how your mesh will look like is changing the texture to solid as you did in your image and pick "smooth shade" from the sidebar in object mode). Sometimes it is noticeable in Sims 4 Studio but because the object is textured is difficult to see them. Normals basically determine how the light is cast, certain row of vertices get duplicated upon export, so you should blend them in again so they are smooth and not sharp. This is why we use the "remove doubles" tools. I'm quoting another reply that explains how to fix this. Instead of selecting the whole mesh what you should do is do it by "strands". Select a whole strand including the separated squares and "remove doubles". Then follow to the next strand. The inverse of this, which is to make the edges hard again (for example, the last row of a top or sleeves) is "edge split" For this you select edges (with the edge selection mode instead of vertice selection - second button left to the circled one in the image- to select the exact row of edges you want to duplicate and create a hard edge). If you need any specific help please share the blend file. Hi! I suggest removing doubles on the mesh. Disable limit selection (circled), hover your cursor where the issue is at and press L to select the whole chunk shown in the picture. Remove doubles (underlined).
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Post by puderosasims on Nov 17, 2018 10:17:10 GMT -5
inabadromance Thank you so, so much! You helped me a lot! It looks so smooth and nice now. 😍
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Post by inabadromance on Nov 17, 2018 19:07:40 GMT -5
beautiful!! glad I could help
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