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Post by radykiel on Nov 20, 2018 2:20:28 GMT -5
Hello,
Recently I've been updating my mods and I came across a ts4script tutorial, which expalined how to add superaffordances to an object, without overriding the tuning files, but using ts4script. That's when I thought that it would be a great idea to include this in my MODD2, since now it overrides about 1.6k objects and their COBJ resources and it may cause problems.
Could someone tell me if script mods can edit Object Catalog resources (I mostly mean Tags) and if they do, is there a tutorial or could someone help me a little it with it ? I have no experience with script mods, but I'm willing to learn some stuff if it's needed to, since that would make my work a lot less tiring in the future.
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