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Post by menaceman44 on Dec 12, 2018 7:41:12 GMT -5
That's great to hear but how did you fix it? It may help other creators with a similar issue.
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Post by plazasims on Dec 13, 2018 11:32:20 GMT -5
That's great to hear but how did you fix it? It may help other creators with a similar issue. Of course! I divided my mesh into 5 parts, I tied the bones to each part separately using s4castools, also for each part I did a separate .package, then retrieved all the grids and loaded them into a common file, renamed in order and changed each geom, save and import in .package.
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Post by inabadromance on Dec 13, 2018 11:37:07 GMT -5
I'm glad you managed to fix your mesh... but that's not the fix I would suggest. you have to clone an EA object with one meshgroup and use that as a base for all your transfers (prior delete all your current bones).
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Post by plazasims on Dec 14, 2018 4:48:17 GMT -5
I'm glad you managed to fix your mesh... but that's not the fix I would suggest. you have to clone an EA object with one meshgroup and use that as a base for all your transfers (prior delete all your current bones). I tried it more than once, in the end my fingers still flew, plus a few more problems
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Post by inabadromance on Dec 14, 2018 5:17:44 GMT -5
did you delete all bones prior of re doing the transfers with the new clone?
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Post by plazasims on Dec 14, 2018 5:42:27 GMT -5
did you delete all bones prior of re doing the transfers with the new clone? yes, of course!
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Post by inabadromance on Dec 14, 2018 6:37:39 GMT -5
your issue is probably tied to the blender version. 2.70 has always been the first suggestion I give for weight transfer. newer versions require more steps (such as clean) as they transfer the information differently. if you use 2.70 you won't have to do all that you've done to your project.
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Post by plazasims on Dec 14, 2018 9:26:26 GMT -5
your issue is probably tied to the blender version. 2.70 has always been the first suggestion I give for weight transfer. newer versions require more steps (such as clean) as they transfer the information differently. if you use 2.70 you won't have to do all that you've done to your project. I took the simplest mesh - the underwear, made all the manipulations in the blender 2.70 and a new problem appeared, the bones are not attached to the feet as they are not in the underwear, which means the legs just hang out, if I do the binding manually, then the legs begin to fly like fingers
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Post by inabadromance on Dec 14, 2018 10:03:12 GMT -5
oh I get it now. I just realized you have a full outfit with feet included. so you had to clone a full outfit as well right? I understand now. I'm glad you managed to solve it.
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Post by plazasims on Dec 14, 2018 10:58:44 GMT -5
oh I get it now. I just realized you have a full outfit with feet included. so you had to clone a full outfit as well right? I understand now. I'm glad you managed to solve it. yes, I to clone a full outfit and there were flying fingers and legs, so I think I made the right decision in this situation. and thanks!
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