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Post by Candace Williams on Dec 12, 2018 14:01:30 GMT -5
Every time when I import a new mesh (in the case hair) don't import the weight of mesh together. It does not matter if I re-do the package, save the mesh with another name, every time happen the same thing, I import the mesh with the correct weight when I open the game this with the wrong weight, when I look at the weight in the package (exporting the mesh and opening it in the blender) is a completely different weight. The first is the wrong weight and the second is what i'm trying to import. Everything in the mesh is importing correcly except for the weight. Someone know how to fix it? Or it's a S4S bug?
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Post by inabadromance on Dec 12, 2018 17:59:20 GMT -5
Hi! Your problem is probably related to the amount of bones per vertex. If you're not using 2.70 then you must be skipping the clean step explained in the weight transfer tutorial. Please check out this thread: sims4studio.com/thread/8116/reports-community-tested-studio-harmony?page=5. Particularly SLYD's post and the subsequent reply. If this isn't your issue please share the package and blend files so someone can take a look.
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Post by Candace Williams on Dec 13, 2018 12:15:39 GMT -5
Thank you for responding. <33 I was using blender in version 2.76, I installed it at 2.70 and remapped the mesh and now it is working perfectly.
And about this link that sent me every time I try to enter it appears the following message: "You do not have permission to access this thread."
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Post by inabadromance on Dec 13, 2018 14:11:55 GMT -5
I'm sorry! my bad, didn't notice they archived the thread. Here's my custom weight paint. Here's the weight paint after I import the mesh and export from s4s. You can see the vertex unpainted. No matter what I do, I changed weight, moved the vertex around, it can't get painted. The issue is that you have a vertex weighted to five bones and the game will only accept up to four bone assignments. For that reason, Studio will also drop one of those assignments.
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Post by inabadromance on Dec 13, 2018 14:13:15 GMT -5
by re mapped you mean re weighted right? >.<. I always suggest using 2,70 for weights and the rest for uv_1 data only.
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Post by Candace Williams on Dec 16, 2018 17:21:52 GMT -5
Yep, i re weighted the mesh. Thank u for sending me the tutorial, i take a look in the tutorial u send me and is the same problem that i had. And again, thanks for helping me. PS: I love your cc and your stories. <33
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