rxcrcfllptrs
Member
🎵 Making my way in the world today 🎵
Posts: 28
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Post by rxcrcfllptrs on Dec 28, 2018 10:18:01 GMT -5
Hi! I'm currently making some custom meshes, and am trying to understand what Shadow LODs are. Am I just supposed to import the exact same mesh (containing the main mesh [cut 1] and the shadow [cut 0]) under the appropriate Shadow LOD level? Or am I supposed to import only the main mesh as cut 0? Do I need to update anything in the Warehouse or import additional textures (other than the diffuse, specular, and normals)? I apologise if this has been asked somewhere before, I'd appreciate the assistance (either towards another thread or tutorial, or help here) either way! Edit: As per this post, Shadow LODs are created by deleting the shadow mesh (cut 0), and then changing the cut number of the main mesh (the one originally assigned cut 1) to 0. Save that, and that is the file that needs to be uploaded as the shadow LOD.
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Post by vero on Dec 28, 2018 12:05:06 GMT -5
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rxcrcfllptrs
Member
🎵 Making my way in the world today 🎵
Posts: 28
|
Post by rxcrcfllptrs on Dec 28, 2018 12:19:45 GMT -5
AH, my hunch was correct then! Thank you very much!
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