|
Post by superfuchsia on Jan 9, 2019 5:23:34 GMT -5
I'm currently trying the trial for marvelous designer and made a simple pair of pants. Ive followed several tutorials and i was already knowledgable in blender prior to trying to create my own cc. I actually made a dress but i had a similar problem and abandoned it. My pants look fine in blender even when moving the rig and it looks fine in S4S but when i add it to my game library the end of the leg is extremely deformed and extends past my sims head and off the screen. It appears to be moving with the foot bone but ive already checked the all weights and cleaned the bones and tried every other solution ive seen. Am I missing something? UPDATE/SOLVED: doing my weight transfer/painting in 2.78 instead of the newest version of blender solved my issue. I was doing most of my editing in 2.79 then moving it to 2.78 just for the s4s tools (because i cant do much else in 2.78 without it freezing)
|
|
|
Post by jwofles on Jan 9, 2019 5:59:36 GMT -5
Looks like a weight or cut number problem, could you share the .package and .blend please?
|
|
|
Post by superfuchsia on Jan 9, 2019 7:47:54 GMT -5
|
|
|
Post by jwofles on Jan 9, 2019 15:18:38 GMT -5
Hmm, I checked it in blender and it looked fine, and checked it ingame too and worked for me. Obviously there is something wrong though. What version of blender are you using? and is your s4studio up to date? If nobody else has any suggestions, it may be worth trying to create a new package, maybe clone one with 1 cut/meshgroup (like the nude bottoms) to make life easier.
|
|
|
Post by mauvemorn on Jan 9, 2019 19:19:31 GMT -5
Hi. Do you use mac or windows?
|
|
|
Post by superfuchsia on Jan 10, 2019 7:45:42 GMT -5
jwofles im using 2.78 i think. that was the only version i could get s4s to recognize and i think thats up to date since i downloaded it less than a month ago. I'm so confused why it looks fine for you :'( do you think it might be a body slider that i have installed? mauvemorn im using mac
|
|
|
Post by mauvemorn on Jan 10, 2019 9:17:49 GMT -5
This is my third time seeing that something works ok with windows but not mac. I started a new package on windows and uploaded all of your files, can you check if it still happens? Here's a link
|
|
|
Post by superfuchsia on Jan 10, 2019 11:24:20 GMT -5
mauvemorn i added it to my library and im still having the same issue. i've actually seen this before (once) when i downloaded cc from someone else. I wonder if they used a mac too? maybe im just not meant to make my own content :-[
|
|
|
Post by mauvemorn on Jan 10, 2019 11:46:45 GMT -5
maybe im just not meant to make my own content :-[ lol then neither are (some) other mac users. Thanks, Tim Cook
Beside this issue, there seems to be another one with Candy(or is it the game?). Second time seeing this exact one in the past few days.
|
|
|
Post by superfuchsia on Jan 11, 2019 13:57:02 GMT -5
more info: 1. i moved some vertices around on a game mesh and didnt have any deformities? but ive seen other people use marvelous designer to create entirely new meshes so i dont think thats the issue 2. those pants are retopologized because i thought it might be the vert/poly count but that didn't change much it just moved the deformity to another place 3. i made a new dress and had an issue where it wasnt attached to the body at all but i noticed that it was moving with the upper arm so i went and checked my weights. it wasnt assigned to that group but i removed all vertices from that group anyway and that seemed to fix it. Im going to check the pants again and see if i can figure out what group it might accidentally be assigned to. could it be a glitch?
|
|