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Post by goldilockssims on Jan 15, 2019 18:17:22 GMT -5
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Post by kitkat on Jan 15, 2019 23:27:45 GMT -5
Hi goldilockssims That tutorial doesn't seem to fully work any longer. I was able to get the transparency part to work by copying the transparency info from the Royal Remembrance Hall Table into your .package. Here's what I did: 1. Open your .package and follow the tutorial you linked steps 5-8. 2. On step 9, instead of the very top diffuse in the list (default), edit the 1st materialvariant Default Diffuse. 3. Change the AlphaMaskThreshold from "0" to "180" 4. Click "Add" and change the "field" from "None" to "AlphaMap" 5. Copy the following info from Royal Remembrance Hall Table into the new AlphaMap entry:
- Group: 80000000
- Instance: B807CBDB650F7CAA
- Type: 00B2D882
Note: instead of "instanced", you will be changing the "phong" entry for each Model LOD (phong is your solid material group, phong alpha is your glass group, and the drop shadows are your shadow groups). It works! That's the quick and dirty! Let me know if you run into any issues or need more detail.
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Post by goldilockssims on Jan 15, 2019 23:37:39 GMT -5
I tried a way that someone posted in the comments if the tut. It didn't work for some reason. I am going to try your way. Since we know it works. Thank u for posting and answering. Hope it helps others with similar issue . Use ur tut in baking a texture from your site. It is such a life saver. ---goldilockssims
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