|
Post by kitkat on Jan 21, 2019 14:16:04 GMT -5
This is my very first attempt at CAS CC, so please be kind! I know this is asked here all the time, but even after reading through lots of help threads here and pictorial tutorials/tutorial videos on YouTube, I can't see how to fix this on my mesh. I think I got the weight paint transfer right, but from what I've read the uv_1 map is what causes clipping. I went through the process of bringing in Andrew's uv_1 image, resizing my uv_1 and moving it onto the image. But from there, I'm not sure what I'm looking for. The tutorials I've found are very vague about what I'm supposed to be changing on this map to make the morphs work right. So, if anyone has time to take a look at my .blend and .package or can point me to a detailed tutorial for how to edit the uv_1, I'd be grateful. Thanks www.simfileshare.net/download/938553/My .packageMy reference top .blend
Reference top doesn't clip: My top clips legs:
|
|
|
Post by mauvemorn on Jan 21, 2019 15:18:47 GMT -5
Hi. It happens bc the bottom part of tunic's uvs in uv_1 is too low ( white line ). I appended these or similar pants in the scene and combined them with your tunic to see whats up, but you dont have to do it. 1). switch to vertex select; 2). disable limit selection to visible; 3). select this one vertex at the very middle of the bottom; 4). select - select more/less - select more to select the bottom part; 5). enable sync; 6). enable proportional editing; 7). press G and scroll the wheel on your mouse until the radius is around 0.2; 8). press Y to move it vertically and type 0.2 or just move it up.
If it still won't work, just make the bottom part of your tunic wider using proportional editing
|
|
|
Post by kitkat on Jan 22, 2019 0:32:02 GMT -5
Thank you! I will try that after work tomorrow
|
|