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Post by darkace on Jan 21, 2019 22:00:57 GMT -5
When I import my mesh into S4S, nothing happens. No error message or anything. When the import loading screen ends nothing has changed. The blender file is not corrupt, it does indeed hold a mesh, and I am using Blender 2.70 and have never had this problem before until now. Can anyone please help? EDIT: I have fixed my problem and are no longer in need of assistance. Thank you all.
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Post by kitkat on Jan 22, 2019 0:31:28 GMT -5
Did you make sure to put the correct cut number in on the Scene tab under Sims4Studio Tools?
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Post by darkace on Jan 23, 2019 15:57:11 GMT -5
Did you make sure to put the correct cut number in on the Scene tab under Sims4Studio Tools? I am not sure what that is since I am new. I will be sharing the mesh and package here to see if anyone knows what is wrong.
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Post by inabadromance on Jan 23, 2019 16:46:49 GMT -5
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 23, 2019 17:45:49 GMT -5
I created something in Mudbox (had to save it as an obj file and have Blender import it and saved as a Blender file) earlier and thought it was worthy to be my first item to share. I have it as a blender file and didn't see any options to even import blender files. I thought I was the only one having troubles importing blender files.
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Post by darkace on Jan 23, 2019 18:26:04 GMT -5
hi! i accidentally put in the wrong link the right one is up now
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Post by darkace on Jan 23, 2019 18:26:39 GMT -5
I created something in Mudbox (had to save it as an obj file and have Blender import it and saved as a Blender file) earlier and thought it was worthy to be my first item to share. I have it as a blender file and didn't see any options to even import blender files. I thought I was the only one having troubles importing blender files. Same! No one else seems to have had this problem you are the first one I have found as well.
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Post by Feyona on Jan 24, 2019 4:50:54 GMT -5
darkace , I was able to import your mesh without any problems. Do you have correct path to blender in your settings? Also, delete rig001 and rig002 from your .blend. It doesn't prevent it to import in my case but may be it does in yours. I created something in Mudbox (had to save it as an obj file and have Blender import it and saved as a Blender file) earlier and thought it was worthy to be my first item to share. I have it as a blender file and didn't see any options to even import blender files. I thought I was the only one having troubles importing blender files. If you have an issue with own project please make a separate thread. Your issue might has nothing to do with issue that author of this thread is having.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 24, 2019 20:42:21 GMT -5
Feyona, Sorry I thought it might have been for the same reasons wasn't trying to hijack the post. I would rather get in trouble for posting something because I thought it was the same reason or that then start a separate post and getting into trouble because of that.
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Post by MartinGeeker on Jan 6, 2021 11:21:53 GMT -5
i put the cut to 0, to my mod Ford Fairmont Wagon and this did not work
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Post by MartinGeeker on Jan 6, 2021 11:23:12 GMT -5
Did you make sure to put the correct cut number in on the Scene tab under Sims4Studio Tools? yes, i put cut into zero to my Ford Fairmont car In The Sims 4 And........ This did not work
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Post by MartinGeeker on Jan 6, 2021 11:25:34 GMT -5
I Got this error after i put my first car into zero
And The Message Pop-Up:
The Sims 4 Studio - Version 3.1.3.9 System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 14, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod save_mesh(blender_mesh, m, new_mesh, geometry_state) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices self.write_vertex(vrtf, vertex, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex raise e File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex self.write_element(declaration, data, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 744, in write_element self.writer.i16(short) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16 self.i(data, 16, order) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 202, in i elif size == 16: self.write('h', data, order) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 183, in write self.f.write(struct.pack(l, data)) struct.error: short format requires SHRT_MIN <= number <= SHRT_MAX
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state) à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0() à System.Threading.Tasks.Task.InnerInvoke() à System.Threading.Tasks.Task.Execute() --- Fin de la trace de la pile d'exception interne --- ---> (Exception interne #0) S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 14, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod save_mesh(blender_mesh, m, new_mesh, geometry_state) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices self.write_vertex(vrtf, vertex, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex raise e File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex self.write_element(declaration, data, uvscales, posscales) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 744, in write_element self.writer.i16(short) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16 self.i(data, 16, order) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 202, in i elif size == 16: self.write('h', data, order) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 183, in write self.f.write(struct.pack(l, data)) struct.error: short format requires SHRT_MIN <= number <= SHRT_MAX
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state) à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0() à System.Threading.Tasks.Task.InnerInvoke() à System.Threading.Tasks.Task.Execute()<---
Note: No One Speak French In Here
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