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Post by alexcroft on Feb 6, 2019 17:04:25 GMT -5
Hi all! I followed necrodog tutorial for animate an object in sims 4. I linked a sims 3 animation to the snowboard halfpipe. The problem is that my sim go in the center of the halfpipe and he doesn't go near the stairs. How can i set that my sims start his animation near the stair? Actually i have 2 animations: - The first is the sim's animation (converted from sims 3) - the second is the animation of the snowboard (merged with the halfpipe mesh The mesh has 1 bone connected with a trasformation bone... as you can see in blender's animation (the snowboard rotation is correct, i don't understand why in game the snowboard rotation doesn't display correctly) imgur.com/a/g5v9KOsThanks for the help
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Post by alexcroft on Feb 10, 2019 12:36:54 GMT -5
It seems that the resources involved in the starting position of an animation are the "footprint", the "object tuning", and the "object_part". I think that the rig (subroot_0) is connected in some way with the part of the object (this is true for objects like the camera dolly in "get famous" ep or the water slide in backyard stuff). I've tried everything, but it's so complicated.
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Post by alexcroft on Jun 21, 2019 18:03:36 GMT -5
SOLVED ... The position of the sim is in the animation itself... The solution is moving the halfpipe in the correct position in the animation.blend file (not in the center of the scene).
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