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Post by esfire on Feb 7, 2019 15:08:20 GMT -5
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Post by menaceman44 on Feb 7, 2019 15:10:01 GMT -5
Have you made sure you have mipmaps enabled when saving your texture?
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Post by esfire on Feb 7, 2019 16:08:09 GMT -5
Have you made sure you have mipmaps enabled when saving your texture? i dont even know what mipmaps are, so maybe not? where do i find them? i can check if i did it or not
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Post by menaceman44 on Feb 7, 2019 16:23:01 GMT -5
In your image editor, if you save your file as a DDS then make sure the little check box which says Generate Mipmaps is ticked. You need to be saving as DXT5 Interpolated Alpha. If you're saving your images a PNGs then studio should be doing that bit for you on import.
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Post by esfire on Feb 7, 2019 16:24:21 GMT -5
In your image editor, if you save your file as a DDS then make sure the little check box which says Generate Mipmaps is ticked. You need to be saving as DXT5 Interpolated Alpha. If you're saving your images a PNGs then studio should be doing that bit for you on import. wow, that was it. thank you so much, i cant believe i spent two days trying to figure this out hahaha.
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Post by menaceman44 on Feb 7, 2019 16:27:46 GMT -5
I'm so glad that fixed it.
Basically mipmaps are smaller and smaller versions of your texture all saved into the same image file. If you don't generate them then the game won't have any texture to apply when you zoom the camera out to lower detail levels.
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Post by esfire on Feb 7, 2019 16:38:09 GMT -5
I'm so glad that fixed it.
Basically mipmaps are smaller and smaller versions of your texture all saved into the same image file. If you don't generate them then the game won't have any texture to apply when you zoom the camera out to lower detail levels. that makes sense, im totally new to this so i had no idea what to do. glad i came here and asked, now i know for the future, thank you so much!
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