Post by simmerberlin on Feb 9, 2019 15:00:45 GMT -5
Hello, even though I created&imported the shadow lods like the way it's done in the tutorials, these pesky little shadows seem stubborn. I tried so many different things to make them go, but by far no luck, could you please help me?
Post by minimonster on Feb 10, 2019 11:29:17 GMT -5
I took a look at you file, and my first guess was that even though I have seen tutorials that state that you don't need to alter the texture data of the 'Variant ID:Default' in the mesh's texture declaration, I generally do as a rule of thumb anyways. But I was wrong - upon extracting the specular & bump for your file, I opened them in Photoshop, and voila, the alpha channel of your specular is not black, nut has a 'ghost' of an image still, and the bump image has a grey alpha but has some sort of faint image data still in the RGB, as well...
That *should* take care of your shadow problem, I hope. Cheers.
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.