|
Post by simmerberlin on Feb 9, 2019 15:00:45 GMT -5
Hello, even though I created&imported the shadow lods like the way it's done in the tutorials, these pesky little shadows seem stubborn. I tried so many different things to make them go, but by far no luck, could you please help me? File: simfileshare.net/download/966180/
|
|
|
Post by minimonster on Feb 10, 2019 11:29:17 GMT -5
I took a look at you file, and my first guess was that even though I have seen tutorials that state that you don't need to alter the texture data of the 'Variant ID:Default' in the mesh's texture declaration, I generally do as a rule of thumb anyways. But I was wrong - upon extracting the specular & bump for your file, I opened them in Photoshop, and voila, the alpha channel of your specular is not black, nut has a 'ghost' of an image still, and the bump image has a grey alpha but has some sort of faint image data still in the RGB, as well...
That *should* take care of your shadow problem, I hope. Cheers.
|
|
|
Post by simmerberlin on Feb 11, 2019 8:22:26 GMT -5
Hiyaa and thank you so much! One more question, how does one make/find a blank specular and bump map for objects I used the ones that another cc creator shared and they were supposed to be blank lol.
|
|
|
Post by simmerberlin on Feb 11, 2019 13:45:20 GMT -5
Update: I managed to fix it, thank you sooo much again!!!
|
|