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Post by RightHearted on Feb 21, 2019 17:47:01 GMT -5
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Post by brujah on Feb 23, 2019 23:27:38 GMT -5
I just took a look and it seems as though your weights didn't apply correctly. I exported the mesh from the shared .package and the entire machine is weighted to the _bind_door bone. I noticed in your screenshot that your mesh has a UV_1, 99% of objects have no need for it so it can be deleted by selecting it and pressing the minus button on the right. Another thing I noticed was in your .package, the "Default" state of LOD1 did not have the mesh updated. Check these things and post with an update.
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Post by RightHearted on Mar 8, 2019 13:56:08 GMT -5
Hey, sorry was on vacation. What do you mean by the entire machine was weighted to the door? In the original mesh, isn't the door the only part that is weighted?
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Post by brujah on Mar 8, 2019 21:49:17 GMT -5
I exported the mesh from the .package you shared and opened it in blender to check. This is what I was referring to when I mentioned the weights. The body of the machine was also weighed to the door bone.
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Post by RightHearted on Mar 9, 2019 11:10:10 GMT -5
Okay, I think I get it, I forgot to do the weight on both vertex groups. Thanks :D About the UV1... I don't know why but my blender makes an extra UV when I import my stuff from S4S, I didn't even realised it, now I'm deleting them on my other objects as well. Thanks again!
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