Post by cottoneesocks on Mar 19, 2019 8:24:51 GMT -5
I'm trying to make some custom animations and I've exported the rig into blender, however when I import the file into Maya as a .fbx (not sure if this is the best option?) I can't see any of the bones and half the mesh has disappeared. Not quite sure what I've done wrong! Any help would be appreciated, sorry if this is a dumb question 😅 upload images
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