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Post by cottoneesocks on Mar 19, 2019 8:24:51 GMT -5
I'm trying to make some custom animations and I've exported the rig into blender, however when I import the file into Maya as a .fbx (not sure if this is the best option?) I can't see any of the bones and half the mesh has disappeared. Not quite sure what I've done wrong! Any help would be appreciated, sorry if this is a dumb question 😅 upload images
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Post by slimlady on Aug 31, 2021 19:04:07 GMT -5
You can try to rename the "Top" geom in Blender, then re-import it into Maya again. The sim's geom part named "Top", ran into a name conflict with Maya's default camera, which also named "Top".
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