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Post by cha0sdream on Mar 24, 2019 13:32:51 GMT -5
Hi everyone. I'm having some problems in S4Studio for mac: - Firstly, whenever I import a mesh into LOD1, it will be imported into LOD0 instead, which means I can't update LOD1 at all (importing into LOD0 and LOD2 seems to work fine though).
- Secondly, when I try and export any mesh including the shadow meshes it always exports the LOD0 non-shadow mesh.
This has happened with all three objects I've tried so far, in both object standalone recolour and create 3D mesh modes. I'm using the latest version of S4Studio (Apple Blossom), MacOS Mojave version 10.14.3 and Blender version 2.70 (I've had weight painting problems with 2.78). I also get an error every time I try and import my mesh as a shadow (this is after I've adjusted the cut numbers properly). This doesn't happen with other shadows so I think it's to do with my mesh. My files are here: www.dropbox.com/sh/sini9ft2mpgxyqu/AAAqGlOwlw551VPFouN0zs_Sa?dl=0 Please could someone take a look? In particular it would be useful if someone on Windows could open the package and see if it's a problem with the file itself or a bug in Apple Blossom. Any help is appreciated, thanks
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Post by bluebellflora on Mar 24, 2019 15:48:43 GMT -5
I'm having the exact same problem when exporting the shadow mesh. When I open it in Blender it is the object mesh complete with texture.
I also had problems importing LOD1 and LOD2, my painting was EA's original size but with my texture and not my larger square one (I'm working through the Start to Finish Object Tutorial for Absolute Beginners). I flicked between LODs and the catalogue/textures/meshes/tags tabs and it then showed up correctly.
Be interesting to know if it's just us or Apple Blossom.
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Post by cha0sdream on Mar 24, 2019 17:49:34 GMT -5
I was following the same tutorial bluebellflora. If we're both having the same issue it's probably to do with Apple Blossom, especially as it's a recent update. I'll post about it in the bugs & errors forum tomorrow if nobody has found a solution. P.S. thanks for the tip about switching tabs, weirdly enough it made the LODs show properly. I’m sure I must have switched between tabs before while working on it and reopened the file about a dozen times, but it didn’t achieve anything until now. It’s as though it decided to randomly start working after 4 hours
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Post by bluebellflora on Mar 25, 2019 5:23:35 GMT -5
I also couldn’t export the UV map properly, Blender just hung. I think it’s an issue with 2.78 as I downloaded 2.79 and it exported fine 🙄
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Post by andrew on Apr 7, 2019 0:48:13 GMT -5
The issue with the object LOD importing should be fixed in the next version.
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