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Post by casteru on Apr 6, 2019 13:55:27 GMT -5
hi so i've been trying to fix this for a while but it won't work, please help me i checked the weights but everything seems normal? i use blender 2.70 and 2.76b + s4s wishes package
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Post by jwofles on Apr 6, 2019 14:03:28 GMT -5
Hi. Your UV_1 map looks wrong, have you tried redoing it? edit - i looked ingame and there's probably more wrong than just the uv_1, have you tried deleting all the weights and redoing them?
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Post by casteru on Apr 7, 2019 5:50:42 GMT -5
Hi. Your UV_1 map looks wrong, have you tried redoing it? edit - i looked ingame and there's probably more wrong than just the uv_1, have you tried deleting all the weights and redoing them? i fixed the uv_1 and redid the weights now but it's still the same, here's the blend file x
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Post by mauvemorn on Apr 7, 2019 11:00:57 GMT -5
Hi. Is your version of wishes the latest? I re-imported the last blend you've shared in your package and, oddly enough, it looks fine for me. I have 2 guesses: 1). Wrong cut numbers. The lowest part of legs should always have cut number 0000. So you should switch cut numbers between s4studio_mesh_3 and s4studio_mesh_1; 2). If the first solution won't help, try cloning this dress and importing your mesh there. I think it is caused by the fact that the item you've started a package from ( a swimsuit ) does not have b__L_Skirt__ and b__R_Skirt__ while the mesh you've transferred the weights from does. This dress has both vertex groups and the same number of meshes. Also, as you see from the first half of the pic, there's this shine on the front part.It can be either a specular map or a normal one.
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