|
Post by Galaxsim on Apr 22, 2019 18:38:06 GMT -5
Hi again mods. I just converted another outfit, this time a dress, and I followed all the helpful steps given to me the last time I converted something. All the weights work, there aren't any weird glitchy vertices. However, there is a problem I have encountered where there are these weird spaces around the neck area. And when I expand the shoulders these empty spaces become even more obvious. Even when the neck area is the smallest possible the spaces persist. On the blend file there are three meshgroups in the neck area which I created to match the original groups of my cloned mesh. Here are some pics and the blend file: The finalized blend file I used: link
|
|
|
Post by inabadromance on Apr 22, 2019 23:00:32 GMT -5
hi! delete all body parts and re append them again without any modifications.
|
|
|
Post by Galaxsim on Apr 23, 2019 8:13:00 GMT -5
hi! delete all body parts and re append them again without any modifications. I’m sorry, I don’t know what you mean. Do you mean the body parts of the mesh I cloned or the body parts of my dress?
|
|
|
Post by inabadromance on Apr 23, 2019 12:13:51 GMT -5
weight and uv_1 shouldn't be re applied to body parts only to clothing since they're perfectly fine already. open your dress blend, the one you're importing and follow what I say above.
|
|
|
Post by mauvemorn on Apr 23, 2019 13:18:53 GMT -5
The body part of the mesh. - Select one mesh, shift-select the rest, Ctrl J to join them into one; - Enable sync in UV editor ( 1 ), select all nude body parts. In 3d view press Delete key and choose Faces( 2 ); - In 3d view select everything with A, Select - Select boundary loop ( 3 ), Shading / UVs - Shading - Edges - Sharp ( 4 ); - Select everything again, Tools - Remove doubles ( 5 ), Merge distance - 0,0001 ( 6 ); - Disable Limit selection to visible ( 7 ), switch to Vertex select. Holding Ctrl, select sharp edges ( blue ones ) where you would not need them ( 8 ), switch to Edge select, click on Smooth ( 9 ); - Select the vertex in the middle of the bottom "cap" ( 10 ). Select - select more/less - more ( 11 ). Shift-click on the same vertex to deselect it. Click on Sharp to make this edge loop sharp; - Select edges in the, um, chest area and make them sharp, too ( 12 ); - Select one sharp edge, Select - Select similar - Sharpness, Mesh - Edges - Edge split ( 13 ); - clone this lingerie set, export the mesh, append it in blender, delete all parts of it that are hidden by clothing, join with the dress, set cut number to 0000; - clone this dress and import the blend here.
|
|