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Post by Stephanniie on Apr 24, 2019 3:51:45 GMT -5
So I've been working on a dishwasher lateley and I tried to clone the weight transfers from the original dishwasher but my dishwasher is still animating the wrong way. I tried to fix it a couple of times but this is my best shot. Can someone tell me what I've been doing wrong and how to fix it? This is how it looks like in the game: This is my blender file. **Click**
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Post by menaceman44 on Apr 24, 2019 9:26:36 GMT -5
I seem to remember reading previously that it is not possible to move where the door animates from. Dishwashers always have to open in the same place as the EA originals unless something has changed recently.
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Post by Stephanniie on Apr 24, 2019 13:32:30 GMT -5
Yes, I was thinking the same but doors from dishwashers never go "in" the dishwasher. If it makes the same angle etc he must have been rotated the other direction.
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Post by menaceman44 on Apr 24, 2019 13:47:02 GMT -5
No, the problem is that the door is being animated around the same pivot point as the original which is higher up than your new mesh. The "hinge" is not attached to the bottom end of the door but is instead about where the middle of the door is, so it rotates there instead.
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