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Post by hyousora on Apr 27, 2019 12:40:08 GMT -5
Created a Desk Light and instead of the bulb being clear it is the Box. Here is the *Updated Links* Package and Blend
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Post by minimonster on Apr 27, 2019 14:55:26 GMT -5
Hi hyousora! Our human eyes can be a funny thing, with how well they are able to hide what should be obvious from us, thereby requiring another pair of eyes to look at something to see what it is. It happens to me all the time, and with more frequency as I get older... o_0 Assuming that the linked .blend file is what you used as an original object to clone, and the .package being the wanted result, you simply have the cuts in the wrong order. Try changing what is now 1 to 2 and 2 to 1. That *should* solve your issue with the project... Cheers!
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Post by hyousora on Apr 27, 2019 18:23:40 GMT -5
Hey minimonster , It worked but I have one quick question can you tell why the bulb look like this
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Post by menaceman44 on Apr 28, 2019 10:51:31 GMT -5
Have you Removed Doubles on the bulb section of the mesh? It looks like the game is still showing the hard edges between the different faces.
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Post by hyousora on May 2, 2019 16:57:43 GMT -5
Hey @menanceman44, when I remove doubles it distorts the mesh. I assumed that there wasn't a double in the mesh from that
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Post by menaceman44 on May 3, 2019 11:34:46 GMT -5
Have you got a picture of what you mean when you say it distorts it? Removing Doubles shouldn't distort anything. You can tell if it did anything or not as at the very top of blender it will tell you how many vertices were removed.
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Post by hyousora on May 6, 2019 20:09:17 GMT -5
I had accidentally used the remove doubles on the uv map instead of on the mesh. After removing doubles on the mesh it looks perfect. Thank you for helping me and sorry about the late reply.
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