Post by The Astral Traveler on May 11, 2019 21:23:27 GMT -5
Hey All, I have a specific question in mind though I hope you'll go easy on me as I am new to using blender when creating meshes or combining them. I've watched a few Youtube Video's on the Matter but they haven't really been able to help with the issue I'm having in general. So Im very artsy and tech savy when it comes to computers, and Im trying to Recreate a sims outfit. I figured out recently that someone had made a CAS "Skeleton outfit" and I thought, Wowie~ That would make a great Papyrus in the sims. Because im Garbage and I like UnderTale, HOWEVER Your only able to put accessories on the "Skeleton outfit". Also Im a huge Dummy that Like's taking on advanced projects knowing little about the subject. For anyone who doesn't know what this Handsome Skeleton looks like, this photo is Basically what im trying to recreate as an Overall "Outfit" Mesh for the sims:
A stunning Mans Don't you agree?
So basically, His outfit isn't that really hard to recreate. I simply Used "UV Sphere's" and "Torus" shape To make the top part of the suit, deleted the vectors of the ribs and placed the basic shapes accordingly. Here is What I have so far:
So here's what Im stuck on, I have all the UV's mapped put for the separate "Layers" (? Not sure if that's the correct term considering I only do art lmao) But when I exported the Mesh onto the Package file on S4S It didn't come out like this. It was just the bones with the missing ribs I deleted to make room for the shapes:
And I dont want that, I need the shapes to be there when I go about adding the texture's later ect, but im thinking the UV maps need to all be on the same "sheet"(?) and not to mention I have, much more to add. I wanted to try merging them together like I saw in one Youtube video, but I don't know if I'll get the same result since one is a mesh and the other isn't (technically.) I thought if i just added them on they'd show up but clearly I was very wrong lmao. Any tips, or solutions to my little problem would be very helpful! I'll also leave the link of the "outfit" CAS down below in case you want to take a gander uwu
modthesims.info/d/615179/unlocked-jungle-adventure-skeleton-outfit.html
A stunning Mans Don't you agree?
So basically, His outfit isn't that really hard to recreate. I simply Used "UV Sphere's" and "Torus" shape To make the top part of the suit, deleted the vectors of the ribs and placed the basic shapes accordingly. Here is What I have so far:
So here's what Im stuck on, I have all the UV's mapped put for the separate "Layers" (? Not sure if that's the correct term considering I only do art lmao) But when I exported the Mesh onto the Package file on S4S It didn't come out like this. It was just the bones with the missing ribs I deleted to make room for the shapes:
And I dont want that, I need the shapes to be there when I go about adding the texture's later ect, but im thinking the UV maps need to all be on the same "sheet"(?) and not to mention I have, much more to add. I wanted to try merging them together like I saw in one Youtube video, but I don't know if I'll get the same result since one is a mesh and the other isn't (technically.) I thought if i just added them on they'd show up but clearly I was very wrong lmao. Any tips, or solutions to my little problem would be very helpful! I'll also leave the link of the "outfit" CAS down below in case you want to take a gander uwu
modthesims.info/d/615179/unlocked-jungle-adventure-skeleton-outfit.html
Thank you~