Post by daphne2 on May 21, 2019 5:17:12 GMT -5
So, I just edited a mesh from the game and now I can't open/import said edit into the Sims 4 Studio to get it into the game or a .package file.
That is the error message, could anyone help? I'm really new to meshes and all that...
That is the error message, could anyone help? I'm really new to meshes and all that...
The Sims 4 Studio - Version 3.1.2.1
System.AggregateException: Mindestens ein Fehler ist aufgetreten (At least one error occurred). ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
--- Ende der internen Ausnahmestapelüberwachung ---
---> (Interne Ausnahme #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()<---
System.AggregateException: Mindestens ein Fehler ist aufgetreten (At least one error occurred). ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
--- Ende der internen Ausnahmestapelüberwachung ---
---> (Interne Ausnahme #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 279, in save_mesh
pos_scales = calculate_pos_scales(total_mesh_bounds, max_pos_size)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 38, in calculate_pos_scales
extremes = [math.ceil(max([abs(x) for x in extremes]))] * 3
OverflowError: cannot convert float infinity to integer
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()<---