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Post by emberfly on Jun 18, 2019 8:00:31 GMT -5
My mesh has 72 vertices in Blender but when I import it to Studio I get 114. Is this normal? It looks fine, but I wanna keep it low poly. This has happened to me with other meshes as well lately. Can anyone help me?
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Post by Feyona on Jun 18, 2019 20:57:46 GMT -5
Yes, it is normal. Game requires split edges in certain spots. so Studio splits them if user didn't split edges in Blender. That's why you see increased number of vertices.
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Post by emberfly on Jun 22, 2019 12:03:54 GMT -5
Okay! Thank you :D
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