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Post by jj jj on Jul 15, 2019 18:35:21 GMT -5
I decided to change a standard jacket mesh, and when I added a few triangles, I got this result: PhotoThis problem is solved only by removing the triangles, but I do not want to delete them. Help, please!
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Post by cha0sdream on Jul 16, 2019 17:28:06 GMT -5
Looks like a problem with vertex or weight painting. Could you please post the package file or blender file so someone can take a look?
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Post by jj jj on Jul 16, 2019 19:43:58 GMT -5
Looks like a problem with vertex or weight painting. Could you please post the package file or blender file so someone can take a look? Strange, because all paint of weight is blue, absolutely everywhere. I can't say anything about vertex paint. At some point the paint stopped appearing. Maybe vertexes are my problem... Link
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Post by Feyona on Jul 17, 2019 0:46:59 GMT -5
You have tons of empty weights and extra bones on some of the vertices. By default game can read only 4 bones per vertex, and you have 5-6 bones on some of them. Read my post here with some more info.
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Post by jj jj on Jul 17, 2019 5:21:53 GMT -5
You have tons of empty weights and extra bones on some of the vertices. By default game can read only 4 bones per vertex, and you have 5-6 bones on some of them. Read my post here with some more info. You are my savior! Thanks! I am very grateful to you, because yesterday I was so tortured that I could not sleep for a long time. It turns out that the problem is so easily solved. Now I will carry weight only in Blender 70 version
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