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Post by balint32 on Jul 25, 2019 10:55:11 GMT -5
Hey! When I import my mesh to s4s one of the mesh parts doesnt import, but the rest does?! I have checked the cut numbers and they seem to be okay, so I have no idea what's going on. FILES
PHOTO
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Post by balint32 on Jul 26, 2019 12:19:11 GMT -5
??
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Post by menaceman44 on Jul 26, 2019 12:24:02 GMT -5
Does your mesh have the same number of groups as the original with the same cut numbers? If these don't match then the mesh won't import correctly.
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Post by balint32 on Jul 26, 2019 12:34:14 GMT -5
yes! I transfered the weights from the exact same dress and the cuts match as well (I mean I think so)
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Post by menaceman44 on Jul 26, 2019 12:48:58 GMT -5
If you share your package I can try to take a look. The link above only takes me to a blend of your mesh and then a package of a completely different dress. Is that what you used as a base? We need the package you have actually imported your mesh into to look at.
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Post by balint32 on Jul 26, 2019 13:01:31 GMT -5
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Post by menaceman44 on Jul 26, 2019 13:35:23 GMT -5
Turns out your cut numbers aren't right and that's what is causing the issue. Starting with the first group at the top, s4studio_mesh_1 should have cut number 0003. The next group should have cut 0002, then 0001, and finally 0000. Change those and your mesh should import fine.
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Post by balint32 on Jul 26, 2019 13:47:46 GMT -5
Changed them but it's still not importing right :(
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Post by menaceman44 on Jul 26, 2019 14:44:27 GMT -5
Really? Please share your new blend. It imported fine for me.
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Post by balint32 on Jul 26, 2019 14:55:51 GMT -5
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Post by menaceman44 on Jul 26, 2019 16:03:53 GMT -5
I'm not sure what's not working for you. I just successfully imported your new blend into your weight.package file without issues. Well, it took quite a while but it worked.
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Post by Mathcope on Jul 26, 2019 23:20:14 GMT -5
The polycount for this item is extremely high too, that can cause issues with Studio taking time to import it, or crash. Remember the program was not designed to work with super high poly meshes since the game also do not support them.
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Post by balint32 on Jul 27, 2019 2:57:30 GMT -5
It was the poly count! Thank you so much for the help!
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