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Post by Sparkiekong on Jul 28, 2019 0:01:45 GMT -5
I followed the tutorial and am able to get them into the game. They are buyable like I intended, but I'm seeing a weird occurrence. The first swatch (that shows up by default) and the second swatch (one cloned from the first to start a new color) are sharing a swatch. Meaning if I import a different color in either... they both change to the new color and I can't remove the duplicate or they look to lose their mesh, but it's just the original and the second cloned one. Any subsequent ones seem to be fine.
Just curious as to what I'm doing wrong. I don't mind having a single duplicate in there... but if I'm making a mistake I'd like to figure out how to correct it. image with first two swatches showing they are the same colorThanks for the assist. Sparkie
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Post by Leniad on Jul 28, 2019 10:11:33 GMT -5
I've seen that too. Not sure what causes it. I just leave the second swatch, deleting the rest and add back - that works for me
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Post by minimonster on Jul 30, 2019 3:59:47 GMT -5
Hi Sparkiekong , Hi Leniad , I have shared my little trick that I discovered with many people since I 'discovered' it, and assuming that the DB coral used the Instanced shader, especially true, but also with any mesh that shares a texture with another. That is (and Sparkiekong you are almost there anyways) is to make not just two clones of a swatch but three clones (just to be sure), and either keeping the original as-is (if I want to include an original swatch) or then leaving the fourth swatch and deleting the first three. It seems that making four swatches of any given (especially Instanced) textured item 'distances' that fourth swatch enough from the original that it no longer shares any texture data with any of the other swatches in a .package... Works for me every time. Cheers!
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Post by Sparkiekong on Jul 30, 2019 16:26:37 GMT -5
Thanks both of you. It seems like the third one works ok, but I will keep in mind the fourth one if any of these other debug things become an issue!
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