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Post by bmso85 on Aug 7, 2019 16:57:33 GMT -5
Sorry the, but really needed the help. I'll be happy to share the files, however I use both mediafire and discord.. So my issue is, I've been working on Dragonballz Custom content for TS4. However I've run into a few issues. I'm not sure if it is a weight issue or conflict with other meshes. I've been having issues with Raditz's leg choker here anytime I use any of my custom content that I've hand panted like the pants you see his right arm sucks into his body and looks like this in game play then messes up his body.... The same with this wrapped tail... I will be happy to share the blender file and package files for anyone willing to help me figure out the issue. I'm just tired of fighting with it. I used the nude meshes to create them. I tried converting with other accessories such as bracelets and rings but they all do the same as the image above. I use my discord when I need the help however cause I do not like sharing my wip publicly since I use mediafire. Any help would be appreciated to solving these issues. Thank you. :D
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Post by mauvemorn on Aug 8, 2019 2:12:17 GMT -5
Hi. There are those things called slot rays which, as i understand, are used to define overall shape of the mesh (like, hands are positioned wider when a sim is wearing a puffy skirt). Sometimes they get messed up and this issue occurs. To fix it, just re-start the package by cloning the item again and importing your blend there
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Post by bmso85 on Aug 10, 2019 3:14:11 GMT -5
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Post by bmso85 on Aug 12, 2019 1:00:33 GMT -5
mauvemorn I have resolved it with the help of a fellow modder. I completely forgot about the slot rays option in Cmar's CAS tools which completely fixed my issue. I do thank you for your help but it is now solved. :D
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