I've been looking all over for tutorials or guides to follow when importing other games' fashion/hair into Sims 4. I can get the meshes in .fbx, and textures in .dds; also got 3ds Max. I can't figure out how to combine mesh and texture. Is there a step-by-step tutorial on converting stuff from other games into Sims? Youtube videos use other programs and/or skip over details like "remove unwanted bits" (how?? and how do i know what's unwanted??).
I'm an absolute newbie to 3d programs so even links to similar process tutorials would help.
IMHO, what you are trying to do coming from a new-to-3d perspective is akin to getting a flat tire on your bike, but then watching a video on how to change an engine for a Ferrari. Try concentrating on Blender 101 videos and try to ignore any 3D Studio Max ones. Changing format from .fbx is always a tricky thing, no matter the program.
Just wanted to get you started properly before you get too frustrated and think to give up...
Try concentrating on Blender 101 videos and try to ignore any 3D Studio Max ones. Changing format from .fbx is always a tricky thing, no matter the program.
Just wanted to get you started properly before you get too frustrated and think to give up... Going through Blender for Beginners vid series now! Hope it's not as complicated as I expect. Thanks for the advice!
I found this video very helpful when I was starting out
I followed the video until around 21:10, where it prepared to fix the clipping. My sleeves had been fitted to the arms but when I clicked Apply > Rotation and Scale, the sleeves went all over the place. What did I miss?
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