|
Post by gauntlet101010 on Sept 23, 2019 21:52:35 GMT -5
www.simfileshare.net/download/581802/So I've made this in an attempt to stabilize hybrids in the game. It works decently. There are a couple areas of polish I'd like to have ... but I've hit a wall. Hopefully someone here can help. 1) I'd really like to stop Mermaids from having tails if they're also Aliens or Vampires. I've tried blacklisting the traits on the Mermaid form trait - no dice, that just forcibly removes them. I've tried adding blacklists to the mermaid InstanceCheck like the Skeleton buff is blacklisted - again no dice. It just seems to ignore it. Does anyone have any idea on what I should do here? 2) I'd like to add the Spellcaster and Vampire perks menu to the Sim pie menu as an alternative way of accessing them. But I can't find the command that brings up the menu. Does anyone have a bead on that? Or a utility that would show which command is prompted? When it comes to mods I'm purely an XML guy. I don't know where to start at all with scripting. I'm hoping there's an XML solution here. Can anyone help me out?
|
|
|
Post by MizoreYukii on Sept 24, 2019 0:19:41 GMT -5
The game hates the mermaid tails, they are so finicky. In my mermaid transformation mod the tail is always broken and I can't get it to reappear. Im not sure how you could stop the tails for just hybrid, other than making a new tag or several in the swim posture ASM file (you need Scumbumbos extractor, S4S cant access those).
What files control the mermaid tail?
|
|
|
Post by gauntlet101010 on Sept 24, 2019 6:11:45 GMT -5
One workaround I've tried is enabling the tail in regular CAS. I was able to, but the game immediately takes it away when I exit :-S.
I think the key here is in the posture tuning. posture_Swim 39398 (and the bathtub postures as well)
<U> <E n="key">HUMAN</E> <U n="value"> <T n="_asm_key" p="InGame\Sage\Swim_Posture.postureasm">02d5df13:00000000:3586504521bf4db0</T> <T n="_enter_state_name">GetIn</T> <U n="_idle_animation"> <T n="factory">102430<!--PostureIdle_Swim--></T> </U> <L n="_idle_animation_occult_overrides"> <U> <E n="key">MERMAID</E> <U n="value"> <T n="factory">201978<!--postureIdle_MermaidSwim--></T> </U> </U> </L> <T n="_state_name">Swim_Posture</T> <T n="_target_name">portalObject</T> </U> </U>
<T n="supports_outfit_change">True</T> <L n="surface_types"> <E>SURFACETYPE_POOL</E> </L> <V n="switch_occult" t="enabled"> <U n="enabled"> <U n="entry"> <E n="entry_occult">MERMAID</E> <T n="entry_xevt">200</T> </U> <U n="exit"> <E n="exit_occult">HUMAN</E> <T n="exit_xevt">201</T> </U> </U> </V> <T n="unconstrained">True</T> <T n="use_containment_slot_for_exit">False</T>
I have no idea what an XML restriction on Vampires and aliens would look like, however. I wish I knew what stopped the Skeleton form from swimming like a Mermaid, but I can't figure that one out either.
|
|