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Post by adamular on Sept 24, 2019 21:32:44 GMT -5
Does anyone know of an actual tutorial on how to correctly make normal maps & specular maps for walls? The only tutorials I can find on the subject is for either CAS items, or objects. I know about the NormalMap-Online website, and to add an alpha layer (and all the red to alpha, green to red and blue) stuff, but I still have questions. 1) After I do all the copying & pasting with the layer channels, am I supposed to change the opacity of the image? EA normal maps look dramatically more opaque than the gray image I am left with after the channel copying and pasting. 2) When and what images do i resize. I know there is all sorts of weirdness when it comes to wall texture sizes. When and what are the sizes of the normal map textures I should be using? For example, if when exporting a Short wall texture in S4S, I have a diffuse texture of 256 x 786, what do I resize the normal map to?
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Post by hyousora on Sept 25, 2019 16:40:02 GMT -5
I'm not an expert but I'll try to help.
1) I normally don't have issue when making a normal map if it is darker than EA. As long as it is close to EA normal map then it is fine. Sometimes I play with the opacity where 70% gives me a lighter gray.
2) When it comes to resizing and wall sizes, I generally never resize the normal map. If the short diffuse texture is map 256 x 786 then the short normal is 256 x 786. This goes for the medium and tall wall sizes. I think the the only time I resize the normal map is if I'm combining multiple wall textures together.
For Specular it is half of the diffuse texture. I generally don't mess with the opacity for this type of texture..
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Post by adamular on Sept 26, 2019 15:00:31 GMT -5
Thank you! For the help. I was lost lol
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Post by hyousora on Sept 26, 2019 16:50:40 GMT -5
no problem
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