|
Post by salmonslapper on Nov 5, 2019 14:00:10 GMT -5
Total newb here. I have lots of cute tops and bottoms that can't be worn together because their meshes overlap like this. Is there an easy way to fix that in blender? I have some basic experience with making poses but I'm only just starting to figure out meshes. I've tried to work it out on my own but I just end up deleting too many vertices or creating a disaster. Can anyone recommend which tutorial I need to start with to fix this? Or is this the kind of thing where I really need to know all the basics of meshing in blender first? imgur.com/a/UBjhNnW
|
|
|
Post by polkadotswirls on Nov 6, 2019 7:41:46 GMT -5
|
|
|
Post by mauvemorn on Nov 6, 2019 10:26:52 GMT -5
Hi. Please watch those tutorials. But what you need to do is this: - in UV editor enable sync; - switch to vertex select; - In UV editor, holding Ctrl, select the bottom row of vertices; - enable Proportional editing; - in 3d view press S to scale, scroll mouse wheel up until the radius is around 0.02, make the affected area bigger.
|
|
|
Post by salmonslapper on Nov 10, 2019 23:20:58 GMT -5
Thanks for the tips! It didn't even occur to me to move rather than delete vertices. Using the scale tool didn't quite work, I think maybe just because they're both really complicated meshes, but I'm experimenting with just moving things around with the grab tool and that seems to be working okay.
|
|