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Post by Kouukie on Jan 8, 2020 12:52:01 GMT -5
Hi! So, I'm not entirely sure what the issue is at this point... I assume weights? I'm not new to creating cc at all and have created MANY things, but this dress is the bane of my existence. If anyone could point me in the right direction I'd seriously appreciate it. Tysm in advance .blend & .package
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Post by mauvemorn on Jan 8, 2020 17:21:37 GMT -5
Hi. The meshgroups in the blend file you import in the package must have the same vertex groups as the ones that are being replaced. You cloned a chemise that has no skirt bones but transferred the wights from something that has them. So what you should do is either clone the same item you used as a reference for weight transfer and import it there or re-transfer the weights. If you choose the later, make sure to delete vertex groups first. Also, it's best to not transfer weights to meshes with hands and frankenmesh them instead.
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Post by Kouukie on Jan 9, 2020 9:41:44 GMT -5
Hi. The meshgroups in the blend file you import in the package must have the same vertex groups as the ones that are being replaced. You cloned a chemise that has no skirt bones but transferred the wights from something that has them. So what you should do is either clone the same item you used as a reference for weight transfer and import it there or re-transfer the weights. If you choose the later, make sure to delete vertex groups first. Also, it's best to not transfer weights to meshes with hands and frankenmesh them instead. thank you so much!!! worked like a charm <3
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Post by Kouukie on Jan 9, 2020 10:40:14 GMT -5
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Post by mauvemorn on Jan 9, 2020 12:20:36 GMT -5
This is a shading issue that is related to the fact that your mesh is split oddly. 1). Even if vertices share the same coordinates, they might get different vertex groups values. So removing doubles before or after transferring weights will not only prevent shading issues but also tiny gaps along seams. Select everything with A, Tools - Remove Doubles with Merge distance set to 0,0001; 2). Click and drag in the corner of 3d view to open a new window, switch the first one to UV Editor. The Sims 4 Studio splits the mesh along UV island border seams, so you should remove doubles there as well. Enable sync, select everything, press W and choose Remove doubles, set Merge distance to 0,0001 again; 3). Since your UVs are laid out in a way that all edge loops that should be sharp will be split by The Sims 4 Studio, you do not need to split them yourself, but I will show just so you know how. Switch to Edge select, Shift-Alt-RMB-click on edge loops/press B to activate Box selection/ Shift-RMB-click on edges to select edge loops or individual edges. Select the bottom of the skirt and sleeves, places where the collar and cuffs are joined with body parts and your sweater; 4). Do not just split them ( Mesh - Edge - Edge split), mark them first ( UVs/ Shading - Edges - Sharp ). This way you will have easier time selecting them again if needed ( Select one sharp edge, Select - Select similar - Sharpness ).
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Post by Kouukie on Jan 9, 2020 15:56:58 GMT -5
This is a shading issue that is related to the fact that your mesh is split oddly. 1). Even if vertices share the same coordinates, they might get different vertex groups values. So removing doubles before or after transferring weights will not only prevent shading issues but also tiny gaps along seams. Select everything with A, Tools - Remove Doubles with Merge distance set to 0,0001; 2). Click and drag in the corner of 3d view to open a new window, switch the first one to UV Editor. The Sims 4 Studio splits the mesh along UV island border seams, so you should remove doubles there as well. Enable sync, select everything, press W and choose Remove doubles, set Merge distance to 0,0001 again; 3). Since your UVs are laid out in a way that all edge loops that should be sharp will be split by The Sims 4 Studio, you do not need to split them yourself, but I will show just so you know how. Switch to Edge select, Shift-Alt-RMB-click on edge loops/press B to activate Box selection/ Shift-RMB-click on edges to select edge loops or individual edges. Select the bottom of the skirt and sleeves, places where the collar and cuffs are joined with body parts and your sweater; 4). Do not just split them ( Mesh - Edge - Edge split), mark them first ( UVs/ Shading - Edges - Sharp ). This way you will have easier time selecting them again if needed ( Select one sharp edge, Select - Select similar - Sharpness ). this worked, thank you so much for everything. thank you for taking the time out of your day i really appreciate it so much
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