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Post by menaceman44 on Jan 31, 2020 15:32:32 GMT -5
Hello!
It looks like it's my turn to ask for help today. I'm slowly working on making a kitchen cabinet to match the RoM counter. Instead of just making a straight forward recolour I have edited all of the cabinet meshes to alter the handles so that they match the counter. The problem that I'm having is that the small cabinet will not place near the top of a wall like the other pieces will.
I've checked the base game original I used as a base and that places fine but my version won't. All I have done is taken the handles from the counter and added them to this cabinet. I haven't touched the height of the cabinet body or any of its dimensions.
Does anybody know what value or piece of data needs to be altered to get this cabinet to place without needing to use MOO?
Thanks.
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Post by lavsm on Feb 1, 2020 18:31:37 GMT -5
Hi Menaceman44, When comparing the footprints in your package with the original cabinet, I noticed the MaxHeight and MinHeight didn't match. I tried extracting the footprints from the original cabinet (except for the 1 of 7 which was a linked footprint) and importing them into your package. Seems to work normally now. Sometimes it seems like S4S makes changes to the footprint even if you don't click the "update" button (not sure about this.) In cases where I want an object's footprint to exactly match the original, I sometimes re-import the originals after I've got all my meshes imported. Your cabinets look nice!
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Post by menaceman44 on Feb 2, 2020 6:36:06 GMT -5
Thank you so much! I tried looking at the footprints and thought that might be the issue but I was too bogged down with trying to identify which footprint belonged to the faulty cabinet to even give a thought to just replacing them all. I'll be sure to credit you when I release the finished project.
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