qicc
New Member
Posts: 3
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Post by qicc on Feb 15, 2020 19:04:44 GMT -5
I've been creating custom content for a few months now, and I've been having issues with hairlines ever since I started. Up until now I always found a way to conceal the problem but I don't think I can with this hairstyle. Are there any methods to make the hairline blend just as well as EA hairstyles's hairlines? The mesh itself is if I dare say perfectly in line with the sim's face, that's not the problem in this case. It's the very obvious change in skin color where the the hair mesh meets the sim's face. A few things to note:
- The hairline is copy pasted from the original EA mesh, so there are no transformations on it
- Weight and vertex paintings are all fine
- uv_1 is the exact same as EA's (since the first point)
- Tried the original specular / shadow map that comes with the EA version, the skin color change is still prominent
Any help is greatly appreciated, thank you in advance! (:
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Post by simadream on Feb 16, 2020 10:54:42 GMT -5
it does look like the mesh is VERY SLIGHTLY off from the face mesh. Would you upload the package?
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qicc
New Member
Posts: 3
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Post by qicc on Feb 16, 2020 11:17:15 GMT -5
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qicc
New Member
Posts: 3
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Post by qicc on Feb 17, 2020 7:30:03 GMT -5
After literal hours and hours I found out that it was the normal map all along. I've been making my normal maps incorrectly, that's why the hairline part of the mesh was a bit lighter colored.
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Post by Feyona on Feb 17, 2020 18:55:41 GMT -5
qicc, interesting. Thank you for sharing your discovery.
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