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Post by thesadqueen on Feb 21, 2020 17:33:50 GMT -5
how can i make body piercings to be suitable with any body and any weight as possible without floating away or disappearing? i mean like naval, micro-dermal ...etc
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Post by mauvemorn on Feb 21, 2020 17:44:58 GMT -5
Hi. Make sure to: - transfer weights from the body instead of assigning manually; - transfet a uv_1 map from the body; - vertex paint it with 00ff00. I suggest to start from a top and switch Category to accessory. This way you will avoid possible distortions caused by extra vertex groups
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Post by thesadqueen on Feb 22, 2020 11:25:01 GMT -5
i will give it a try, im still noob in all of this i will see if i can get it right, thank you Edit: just weight worked :D im actually using a mesh from a CC i downloaded but i wont upload so weight was enough
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