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Post by arwenkaboom on Mar 10, 2020 11:16:36 GMT -5
I apologize if this has been posted and asked already, but i couldn't find anything. The flat color in PS when saved as DDS shows weird green tint. It seems to happen only on whiteish/gray colored areas. I tried reduce noise, remove JPEG artifact, saving as PNG (which is worse). PS Profile was set to sRGB and i tried setting destination to sRGB as well, and it didn't help. It seems like some compression issue but i am not smart enough to figure out how to fix it. Here's how color looks in PS prnt.sc/rebbbwAnd in S4S, and game also shows green tint, depending on the shade it is more or less prnt.sc/reb74r
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Post by cowplantscake on Mar 10, 2020 11:32:25 GMT -5
Some of my ideas: It can be stretched because of the uv map (low poly in some places can cause your texture to stretch until it fit) Also, your texture is never 100% white, some stuff have a lot of faded colors that made it looks white, try removing all it's saturation (ctrl U) and see if it helps. Talking about the texture, low resolutions can also do the same thing, the sims4studio usually use a lower resolution instead of the highest possible, so it can change in game (happened to me) Another idea is the dds format, there's a lot of dds versions when exporting, try using the biggest one.
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Post by arwenkaboom on Mar 10, 2020 16:41:21 GMT -5
Didn't help :/ Tried so many things so far I don't know anymore. I feel like just giving up at this point.
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Post by arwenkaboom on Mar 11, 2020 2:55:33 GMT -5
I played with RGB profiles in Photoshop and flattening image before saving and it's still greenish but less. I can live with it. Looks decent. prnt.sc/relo6o
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Post by cowplantscake on Mar 11, 2020 14:55:52 GMT -5
Oh, I barely can see anything, it's really an advancement. I was thinking in other ideas too, like, are you using uncompressed textures?(it's in the options) Also, are you creating a 4k texture? The game could be using a LOD version of it and the compression would cause this... Another option is the uv map (again) using a part too small of the texture causing it to stretch
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Post by arwenkaboom on Mar 11, 2020 16:32:44 GMT -5
Using uncompressed, all high and ultra. Did bigger area on the uv, and i always make it 1024. Nothing helped, but this, assining sRBG then converting profile, it helped a bit so the colors are not noisy. Thank you for suggestions tho 😊
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