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Post by freereign on Mar 30, 2020 0:41:37 GMT -5
Hi, I'm converting a 3D model for my own use in game as I like to have more toys for my kids. I've converted several models in the past but I always get tripped up when there are multiple textures but only one mesh. I can get my model into S4S with no problem, but the textures are all broken up. For instance with my Obi Wan model if I use the texture that shows his body, clothing, hands it will cover the entire model. Then there's his face and hair textures which will give me the same issue if I imported the texture into S4S. I have read a couple of threads with similar issues including OM's tut on converting TS2 objects. I guess I get lost after she explains the parts about resizing the uv, which I have done before for other conversions. I am just not seeing how I could resize all those parts and match them up to the textures. There was something she said about exporting a UV map and that's kinda where I get confused. The textures How it looks in S4S The head part on the UV map is not in the square and I see where the face is on the UV, but the texture I have are all split up. I am just not sure how I would got about resizing the different uv parts and then using my textures to match it? If the blend/package or both are needed, please let me know and I will upload them. Thanks!
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Post by CopyMeshGuy on Mar 30, 2020 5:55:14 GMT -5
Before join object, i think you need seperate 1 image under, 1 image on, 1 image middle then join 3 object and use photoshop to merge 3 photo in 1 image Then bake 3 image before merge photo Delete all material after join object. Create 1 material and put your image pts and next is make uv same the texture. Finally, add the texture and now complete!🤗🤗
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