|
Post by wook on Apr 8, 2020 12:28:20 GMT -5
When I bake, I get an error like this Please let me know if there is a solution. Thank you.
|
|
|
Post by Silerna on Apr 8, 2020 13:34:13 GMT -5
When I bake, I get an error like this Please let me know if there is a solution. Thank you.
This shows that there are parts overlapped. Remove double vertex/edges/faces first . Nude mesh overlapped?
|
|
|
Post by mauvemorn on Apr 8, 2020 13:47:59 GMT -5
Hi. Make sure there is: - no overlapping uvs. No uv island should be "on top" of another. If you created new geometry ( like closed holes or added thickness to the fabric ), it should be unwrapped and put away from other uv islands; - no overlapping geometry. Restrict rendering for body parts under rig and any other mesh in the scene that clips into your garment;
|
|
|
Post by wook on Apr 9, 2020 9:34:02 GMT -5
Thank you for your answer. I tried, but I couldn't solve it. I'll post the picture again. Tell me what went wrong. Thank you.
|
|
|
Post by mauvemorn on Apr 9, 2020 10:01:11 GMT -5
Did you export your garment as thick from MD? You should not do this, export as thin. Thinkness should be added with Solidify only in places where it would be visible Also, you must clone something, export its blend file, open it, and only then import your obj from MD into the scene. Do not import it in the blank scene
|
|
|
Post by wook on Apr 9, 2020 22:54:38 GMT -5
You were right. It's settled! Thank you!
|
|