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Post by buddyboi63 on Apr 10, 2020 12:46:34 GMT -5
Hello again, I fixed the issue of my last post regarding meshgroups and related coloring issues, however after doing this, I now have another issue: the coloring of the biker jack mesh is projecting onto the nude top mesh underneath it. It now looks like my Sim is wearing two of the same jacket (see linked photo please). If anyone has any suggestions or is able to give me any guidance on how to fix this, I would greatly appreciate it see photo here
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Post by mauvemorn on Apr 10, 2020 14:44:50 GMT -5
Hi again. All CAS items share the same uv space, meaning the garment and the body underneath it are using the same uv space and the same textures. If you look at your uv_0 map, you will see that the garment's uvs overlap with those of the body in the chest area. Since the garment is symmetrical, the easiest way of dealing with it would be to just flip one half onto another and edit the diffuse, specular and normal maps Or you can edit the body's uvs but that will affect the skin's and the bra's textures (well, not textures but how they are displayed) - in UV editor enable sync; - select a few faces on the left front side of the vest, Select - Linked to select the rest; - disable sync to isolate it, select everything with A, UVs - Mirror - X axis; - enable sync again, move this uv island on top of another one; - do the same for the back; - select the front two, type R -90, then G and move them like this - select everything, UV - Export uv layout and use it to edit the textures
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