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Post by xanysimmy on Apr 10, 2020 14:16:39 GMT -5
Hi, So Im currently working on a new top mesh in s4s. I have created the mesh, transfered the weights, and everything. When I go to import it into s4s, I get an error that says its being used in blender. So I go to close blender in processes, and then try importing again but it just gets stuck on the 'importing mesh' loading screen. Here are my files! Blender FilePackageThank you!
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Post by mauvemorn on Apr 10, 2020 15:08:39 GMT -5
Hi. You need to delete Subsurface modifier before importing the blend file in the package. When closing holes, make sure to collapse the extruded edges, this will reduce the polycount of the created geometry by half. Unwrapping it will make sure s4s splits the mesh along uv island borders and prevents dark shadows from appearing How to close holes: - Switch to Edit mode ( TAB ), switch to Edge select ( 1 ), select the border edge loop ( 2 ) by Alt-RMB-clicking on it; - Press E to extrude, S to scale, scale it down ( 3 ); - Press Alt M and choose Collapse ( 4 ); - Switch to Vertex select, select the vertex in the middle of created geometry, optionally move it up a bit, press Shift NumPad7 to align the view parallel to it; - Select - Select More/Less - More ( 5 ); - Shading / UVs - UV Mapping - Unwrap - Project from view* ( 6 ); - In UV editor scale it down ( S ) and put somewhere in the extra area; - Select the same border edge again and mark it as Sharp* ( 7 ). * - The Sims 4 Studio automatically splits imported mesh along UV island borders to prevent dark shadows from forming along sharp edge loops. By closing holes, you create sharp edge loops. By unwrapping created geometry, you make sure it will not only properly display textures, but also its UV island border will be split by S4S. By marking the border edge as sharp, you make sure the dark shadow along it will disappear in Blender, too, and the baking result will not be affected by it
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Post by xanysimmy on Apr 10, 2020 15:31:26 GMT -5
Oh wow, thank you so much!! This was a big help
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Post by gothiciii on Dec 29, 2021 7:36:51 GMT -5
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Post by mauvemorn on Dec 29, 2021 9:43:18 GMT -5
Hi. I cannot check the files right now, what is the polycount of the mesh?
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Post by gothiciii on Dec 29, 2021 13:06:30 GMT -5
I am quite beginner in Blender so I hope you mean this stats:
Verts: 78,006 Faces: 155,083 Tris: 155,630
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Post by mauvemorn on Dec 29, 2021 14:21:14 GMT -5
I am quite beginner in Blender so I hope you mean this stats: Verts: 78,006 Faces: 155,083 Tris: 155,630 It cannot be imported. If I’m not mistaken, s4s has a limit of 150k tris. that, however, is 15 times more than any maxis item. The game will most likely crash. you need to reduce the polycount to 10k tris
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Post by gothiciii on Dec 30, 2021 12:18:05 GMT -5
Thank you so much, I am going to try:)
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