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Post by versus on Apr 11, 2020 13:00:21 GMT -5
Hi everyone. I have made a mesh of a trousers however, the slider don't work. This is the uv 1 of the mesh, I have checked it with the default map and it looks fine. (I have change the uv 1 back to the shape it supposed to be before I import it to the .package) And here's how the mesh looks in game: (And the trousers doesn't 'expand' as much as the belly, it looks super weird.) The waist line of the trousers is a bit higher than EA's default so I clone a male full body swimsuit mesh and set it as full body as well. I have tried to make it as bottom, but the result is still the same. Try several ways of transferring the uv 1 but the results remain the same. It would be really grateful if someone can points out my problem. My files: blend filepackage fileThanks a lot.
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Post by mauvemorn on Apr 11, 2020 14:44:56 GMT -5
Hi. The mesh is vertex painted with the wrong color. It should be 00FF00 Try to memorize: 00FF00 - skin-tight ( basically any part of the outfit other than skirt-like bottoms, accessories, hair), 3FFF00 - robe-like ( only the bottom part of anything with the skirt-like bottom, between breasts sometime, too ), 007F00 - accessories, hair, 000000 - disable the ability to morph. There are additional colors for hairline, hair, mermaid tail, but you will need to sample them yourself, just switch shading from Solid to Bounding box
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Post by versus on Apr 11, 2020 23:17:34 GMT -5
Thanks a lot! Never thought about the color of the vertex goes wrong.
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