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Post by rjssim on Apr 11, 2020 14:31:05 GMT -5
There is this hair I like, but there is a minor error which is showing a slight bald spot which should be covered with hair, and I think it has to do with the mesh because I tried replacing the whole texture with just a solid color and it makes the spot more noticeable. Below is an image of the mesh in blender showing the spot that should be covered with hair. How do I edit the mesh so that I can fill in that spot so that the hair texture gets placed on it? I have tried playing around with blender for a bit, but I just can't figure it out. The spot is a little larger than the image shows. I tried sculpture mode to try and shrink it which is shown in the image.
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Post by mauvemorn on Apr 11, 2020 14:51:30 GMT -5
Hi. This spot is in the middle, right? Switch to Edit mode ( TAB), choose Vertex select, enable Proportional editing, select one vertex anywhere near it, press G, scroll the mouse wheel up until the radius is at least visible, move the selected area until it covers the hole
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Post by rjssim on Apr 11, 2020 16:14:47 GMT -5
EDIT: The problem has been resolved. It turned out it was another mesh in the hair that also needed adjusting. The bald spot is gone now. Thanks, mauvemorn. I was able to cover the hole with the techniques you showed me, but for some reason it's still showing the bald spot. It's very minor, but once you see it, you just can't stop looking at it, lol. Below are some images showing the issue. Import of mesh after Blender edit: Result in CAS with solid color (you can see the little hole showing above the forehead): Result with textures: How it should look (Photoshop editing): The hair I am using is LeahLillith Bling Hair: www.thesimsresource.com/downloads/details/category/sims4-hair-hairstyles-female/title/leahlillith-bling-hair/id/1388384/
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Post by laranja0doce on Apr 12, 2020 10:02:22 GMT -5
Post moved to a different thread
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Post by laranja0doce on Apr 12, 2020 10:02:39 GMT -5
Post moved to a different thread
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