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Post by PixelHeaux on Apr 11, 2020 17:21:11 GMT -5
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Post by chsimspic on Apr 11, 2020 18:09:06 GMT -5
Hey! Just edit your mesh cut number (i think this number makes s4s know what ea mesh replace) (i just downloaded your package file so im gonna explain what i did) -export the mesh,open it in blender -delete Ea mesh -edit your mesh cut number to 0001 -Save the blend file and import it to sims 4 studio,the necklace should now appear in sims 4 studio. i really hope it helped!
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Post by mauvemorn on Apr 11, 2020 18:10:32 GMT -5
Edit: woop, sorry Hi. Many CAS items are split into more than one meshgroup. This is done to tune each of them differently. For example, a hairstyle blend file has 3 meshgroups, two of which are hat chops meant to interact with different types of hats. Tall boots can have 2-3 meshgroups. Upon interaction with these boots some pants will tuck into them, other cover them. Glasses have 2 meshgroups, in this case so that the glass part of them would have a different shader that enables transparency. Anyway, necklaces have 2 meshgroups: one is the necklace itself, another is this tiny cube hidden within the body. This is done so that they properly interact with collars, like, disappear or remain. I assume ( i'm on mobile, can't check) that tge blend file you are importing has only 1 meshgroups. If yes, only one meshgroup (that cube) is being replaced while the other one stays. So what you need to do is this: - clone the same item, export the blend, open it; - check what cut number the necklace has, delete it (the necklace), append your necklace in the scene, change its cut number to that of the original, save, import in the package
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Post by PixelHeaux on Apr 11, 2020 20:24:39 GMT -5
Thanks so much guys it worked!
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