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Post by mauvemorn on Apr 12, 2020 11:22:23 GMT -5
laranja0doce In Blender a mesh can have multiple textures assigned to it. In S4S abd TS4 there can only be one. You need to edit your textures to align with uvs in the uv_0 map.
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Post by Feyona on Apr 12, 2020 21:28:59 GMT -5
Regarding transparency. Sims 4 Studio doesn't render the same way as game does. You should check what your content looks like in the game, Studio is for previewing if texture looks good and if the file was correctly imported/made. Studio won't render specular, bump map, shadow, emission map and transparency.
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Post by Feyona on Apr 14, 2020 16:33:52 GMT -5
yagwit as I said above Studio won't render the item the same way as the game does. There are no settings. If you are making content with transparency check it in the game only. There is no workaround.
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