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Post by okinabe on Apr 13, 2020 13:53:36 GMT -5
Hello guys, i succesfully imported custom mesh into the game, but my cc mesh are floating. Already distributed weight with full body reference. im using blender 2.79 and sims 4 studio 3.1.3.3
please help and thx alot
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Post by mauvemorn on Apr 13, 2020 15:04:15 GMT -5
Hi. In newer versions of Blender one must take an extra step in the process of Weight transfer: 1). Select the reference, Shift-select your garment, switch to Weight paint, click on Transfer Weights, choose By Name; 2). Click on Clean, select All groups; You also need to transfer a uv_1 map. The arms are not vertex painted with 00FF00. You could also utilize the uv space in the uv_0 map more efficiently. You can use all of this Also you transferred weights from something that has foot and toe vertex groups but cloned to start a package something that does not. This may cause distortions What you should do is clone ymBody_EF10Noctis instead, it has one meshgroup and right vertex groups.
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Post by okinabe on Apr 13, 2020 21:06:28 GMT -5
Oke sir, thanks a lot, ill tried to remesh from beginning with noctis mesh
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