|
Post by Voice on Apr 16, 2020 10:31:47 GMT -5
Well i try to make some android arms. And all stuff is ok except fingers The mesh looks fine, when used with poses, everything is fine, except for the fingers. I understand that the problem is in the weight of the vertices, but I can’t figure out the solution, because I transferred the weight directly according to the tutorial, as I always did. I tried to edit the grid, but that doesn't help. What can I do so that the vertices do not magnetize to other fingers?
|
|
|
Post by mauvemorn on Apr 16, 2020 12:00:47 GMT -5
Hi. Fingers are positioned very close to each other. During weight transfer some vertices get influenced by wrong vertex groups. You can fix it manually like this( basically just select each finger and remove those vertex groups that do not belong there, then use Normalize all): Hi. This is a problem with weights. Select right trouser leg either in UV Editor ( with Keep UV and Edit mode mesh selection in sync ( 1 ) ) or in 3d view ( with Limit selection to visible off ( 2 ) ). Enable Show Weights ( 1 ), click on + and type in calf ( 2 ), choose b__L_Calf__ ( 3 ), click remove button ( 4 ) to clear selected area from that group. Repeat for b__L_Foot__ and b__L_Thigh__. Then press Ctrl I to inverse selection and repeat the same for b__R_Calf__, b__R_Foot__, b__R_Thigh__. Switch to Weight Paint mode and click Normalize all ( 1 ). If the areas where you removed vertex groups had weights from the right groups, they will be normalized automatically. If not, you can enable Face Selection masking for painting ( 2 ) and using Blur brush ( 3 ) just run ( 4 ) through these areas with the right groups selected ( 5 ). It should normalize itself if Auto Normalize is enabled.
|
|
|
Post by Voice on Apr 16, 2020 12:10:48 GMT -5
Oh thank you SO much! Have a great day <3
|
|